DIALOGUE GAMES AS DIALOGUE MODELS FOR INTERACTING WITH, AND VIA, COMPUTERS

Dialogue games as dialogue models for interacting with, and via, computers

Dialogue games as dialogue models for interacting with, and via, computers

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The purpose of this paper is Crib Mattress to discuss some ways in which dialectical models can be put to computational use.In particular, we consider means of facilitating human-computer debate, means of catering for a wider range of dialogue types than purely debate and means of providing dialectical support for group dialogues.We also suggest how the computational use of dialectical theories may help to illuminate research Commercial Grinder issues in the field of dialectic itself.

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